Invasion: Going Personal: by alley
Invasion: Going Personal
The following wiki is written by the developer of Invasion: Going Personal and CGM_Games the owner of this wiki.
Invasion: Going Personal is an incomplete game being developed by Alley (T_Alj5). Most people from the Platform Builder community claim that this game has a very high difficulty level. This game is on very early alpha. It has no visible plot nor story written inside the game yet, but is sure have it invisibly and stands on a certain story from the beginning to the end. Currently it allows only 1-player also. The developer states that the reason for the game's development was to show Platform Builder newcomers how Platform Builder can be used for complex projects. And how it stands out among other "code free" engines.
Invasion: Going Personal currently offers several kind's of puzzles and obstacle challenges in illustrated ways.
Game features:
The player has many abilities. Such as defense, jump stand, and move attacks, and can even do a super jump. The player looks like a rugged person with ragged clothes.
Collectable items
Night Glasses are used to see otherwise dark areas. Which make completing a near impossible level easier to beat.
Amazing mechanics
The game has been the first to accomplish amazing feats. Featuring things like, crushers, poison drops, vehicles, levers, and tons of other things that are amazing to people who are inexperienced with Platform Builder.
An example of a level was released:
One of the latest examples is a second boss level where there are multiple doors that lead back to the same area again and where the required way is blocked by a locked door. If the key is grabbed then anti intruder sensors will be activated where several ways will blocked. The goal is in real to understand where doors exactly lead and find a path to a locked door by sneaking on a path still available between the security lasers. Later it will be required to move platform over the lazers that are immune to a lazers to pass the way from the next side of the security and turning off the system to get to a door which is blocked totally. When this have been done then security alerts about the second attempt to catch the intruder. Then a player needs to avoid several kind of obstacles and enemies in a way out from the structure but in a time before selfdestruction will be
applied. When surviving and running out from a structure a small scene-cut will be shown to the the player to reveal how the structure will explode and blocks the way back. Finally there will be several buildings outside the facility on top of the city where some goodies can be found before enemy helicopter's will arrive. Helicopter's must be avoided until the helicopter moves away and the level ends automatically counting player as a winner.
Developer: Alley
Difficulty: Hard/very hard
Players: 1
Custom sprites: Yes. Mostly comes with new puzzles, obstacles and bosses in special levels.
Custom music: Yes.
Status: Incomplete
Power-ups: Mostly regular builtin powerups from Platform Builder are at present. Heart for 1 health point and for restoring the whole health, lives and shield also in the later levels at the presence before the boss fight and on the middle of the level with a checkpoint to prepare the player for the next challenge. A lot of kind of bonuses such as stars, money, points are at the presence more often everywhere in the levels. Fights takes place mostly bare handed but a pistol will be given for the final fight with the boss for balancing action a bit.
Current update: Building alpha
PLOT
Unknown forces are invading over the peaceful people and their villages to take some additional power and area. One of the people who is more dogged and skilled one and who wants to fight for himself and his people is going to step against the Unknown forces but the leader of bad guys has found a talent of the brave one and follows him secretly waiting his own real challenge. The leader of the Unknown forces instead enjoys the activity by the hero but once he gets owned things comes to be really angry and personal by the both sides. The hero will become a true obsession by the leader of the bad one even more than earning power and area. The hero from the village in the same time aims to get and kill his main villain even harder for even more bad things responsible by the bad leader.
There are also some spirit forces that are not related to Unknown forces anyhow. They will be used by the Unknown forces to catch the main character with ease by trapping him inside a Ghost House. Magical force is not very calm with a pressure caused by the invasion and war and it may cause a serious danger as it may turn against everything and everyone making the area to be really hard.
SECRETS
There are no secrets nor easter eggs currently but are planned to be in some normal and special levels. All secrets will be hidden and complicated to find and will not include any bigger or regular hints. There will be 2 kind's of secrets in plan. Small secrets hidden inside the levels that rewards with a lot of points and lives and secrets with rewards and expansions to additional world that have a different goal and story but that will be not required. Extra world should be a place also that includes a lot and several kind of easter eggs to meet with several things outside of this game. Easter eggs for example can be sort-of advertisements to other projects made by the same developer of this game or his partners.
The following wiki is written by the developer of Invasion: Going Personal and CGM_Games the owner of this wiki.
Invasion: Going Personal is an incomplete game being developed by Alley (T_Alj5). Most people from the Platform Builder community claim that this game has a very high difficulty level. This game is on very early alpha. It has no visible plot nor story written inside the game yet, but is sure have it invisibly and stands on a certain story from the beginning to the end. Currently it allows only 1-player also. The developer states that the reason for the game's development was to show Platform Builder newcomers how Platform Builder can be used for complex projects. And how it stands out among other "code free" engines.
Invasion: Going Personal currently offers several kind's of puzzles and obstacle challenges in illustrated ways.
Game features:
The player has many abilities. Such as defense, jump stand, and move attacks, and can even do a super jump. The player looks like a rugged person with ragged clothes.
Collectable items
Night Glasses are used to see otherwise dark areas. Which make completing a near impossible level easier to beat.
Amazing mechanics
The game has been the first to accomplish amazing feats. Featuring things like, crushers, poison drops, vehicles, levers, and tons of other things that are amazing to people who are inexperienced with Platform Builder.
An example of a level was released:
One of the latest examples is a second boss level where there are multiple doors that lead back to the same area again and where the required way is blocked by a locked door. If the key is grabbed then anti intruder sensors will be activated where several ways will blocked. The goal is in real to understand where doors exactly lead and find a path to a locked door by sneaking on a path still available between the security lasers. Later it will be required to move platform over the lazers that are immune to a lazers to pass the way from the next side of the security and turning off the system to get to a door which is blocked totally. When this have been done then security alerts about the second attempt to catch the intruder. Then a player needs to avoid several kind of obstacles and enemies in a way out from the structure but in a time before selfdestruction will be
applied. When surviving and running out from a structure a small scene-cut will be shown to the the player to reveal how the structure will explode and blocks the way back. Finally there will be several buildings outside the facility on top of the city where some goodies can be found before enemy helicopter's will arrive. Helicopter's must be avoided until the helicopter moves away and the level ends automatically counting player as a winner.
Developer: Alley
Difficulty: Hard/very hard
Players: 1
Custom sprites: Yes. Mostly comes with new puzzles, obstacles and bosses in special levels.
Custom music: Yes.
Status: Incomplete
Power-ups: Mostly regular builtin powerups from Platform Builder are at present. Heart for 1 health point and for restoring the whole health, lives and shield also in the later levels at the presence before the boss fight and on the middle of the level with a checkpoint to prepare the player for the next challenge. A lot of kind of bonuses such as stars, money, points are at the presence more often everywhere in the levels. Fights takes place mostly bare handed but a pistol will be given for the final fight with the boss for balancing action a bit.
Current update: Building alpha
PLOT
Unknown forces are invading over the peaceful people and their villages to take some additional power and area. One of the people who is more dogged and skilled one and who wants to fight for himself and his people is going to step against the Unknown forces but the leader of bad guys has found a talent of the brave one and follows him secretly waiting his own real challenge. The leader of the Unknown forces instead enjoys the activity by the hero but once he gets owned things comes to be really angry and personal by the both sides. The hero will become a true obsession by the leader of the bad one even more than earning power and area. The hero from the village in the same time aims to get and kill his main villain even harder for even more bad things responsible by the bad leader.
There are also some spirit forces that are not related to Unknown forces anyhow. They will be used by the Unknown forces to catch the main character with ease by trapping him inside a Ghost House. Magical force is not very calm with a pressure caused by the invasion and war and it may cause a serious danger as it may turn against everything and everyone making the area to be really hard.
SECRETS
There are no secrets nor easter eggs currently but are planned to be in some normal and special levels. All secrets will be hidden and complicated to find and will not include any bigger or regular hints. There will be 2 kind's of secrets in plan. Small secrets hidden inside the levels that rewards with a lot of points and lives and secrets with rewards and expansions to additional world that have a different goal and story but that will be not required. Extra world should be a place also that includes a lot and several kind of easter eggs to meet with several things outside of this game. Easter eggs for example can be sort-of advertisements to other projects made by the same developer of this game or his partners.